System Shock was arguably one of the most genre-defining games in history. The 1994 release offered a combination of RPG elements with immersive action gaming, something which has influenced titles that we know and love today such as DeusEx, BioShock and others. As you may have heard, System Shock is being remade for PC and consoles, though the development team appears to have hit a bit of a snag.
The project was delayed from 2017 to Q2 2018, which was already a bad sign, but there was further worry when the team decided to switch engine from Unity to Unreal. And now, Nightdive Studios’ CEO Stephen Kick has released a lengthy statement on the current state of development, an excerpt of which reads:
In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign. We put together a development team and began working on the game. But along the way something happened.
Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.
The statement continues to reassure fans that the project isn’t cancelled, and they will be picking it up in the future:
I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.
The full statement is worth a read, and you can find it right here.