One of the most heated debates in video gaming surrounds loot boxes, which have made a huge, controversial impact on the industry that has led to mass backlash from fans of the respective titles.
In turn, CD Projekt Red CEO Adam Kicinski revealed that the upcoming release of Cyberpunk 2077 will feature online elements, which obviously raised concerns about loot boxes and if they would play a part in the highly anticipated title.
When asked in an interview with PC Gamer about the “conversation” that has dominated gaming over the past year or so, co-founder Marcin Iwinski responded:
‘Conversation’ sounds way too nice to describe what was happening last year. I would rather call it community backlash. And this time around, it wasn’t just the hardcore community, there were a lot of really pissed off gamers out there and they decided to speak up. Where we stand is quite simple and you could see it with all of our past releases—most recently The Witcher 3: Wild Hunt and GWENT. If you buy a full priced game, you should get a big, polished piece of content, which gives you many, many hours of fun gameplay.
Iwinski continued to explain the importance of keeping gamers happy with a lengthy title free of microtransactions:
The definition of ‘many’ may vary on a title-by-title basis, but in our case it was always 50-60+ hours of the main story-line, with up to a couple of hundred of hours of side activities—if you really wanted to max out the title. To me, this is a fair deal. You get what you paid for, plus we are always trying our best to overdeliver. There is no better PR than a happy gamer recommending your title to their friends.
Let’s hope there is some more news on Cyberpunk 2077 soon, as CD Projekt Red continue to raise the bar in keeping fans happy and excited.