Sea of Thieves went live to the public recently with the closed beta, and has an overall positive response from players. Naturally, this raised a lot of questions being a beta test, with fans eager to know more. In this instance, Rare Studio Head Craig Duncan discussed how the matchmaking system works on Twitter, after players notice that there were 100 players in the world at each time:
“Lots of #SeaOfThieves articles popping up, hard to keep up but noticing a few saying 100 players in the world – this is incorrect – we think of Sea of Thieves as a coop adventure where you encounter other players in the world, encounter frequency and variety is what is magic about Sea of Thieves.
Our vision is you and your crew embarking on adventures together, seeing those ships on the horizon or in the world & knowing they are another crews of real players on their own adventure & not knowing their intent or if they have treasure on board, we dynamically matchmake.
It’s variable, we add ships (not players) to each instance of the world, if ships leave we fill with new ones, if you end up being on your own we migrate you to another server – it’s all very clever – I’ve talked to press about this in a few interviews this week.
It’s certainly clever to see how Rare have managed the matchmaking system. Even though there might technically be that many players in the world at one time, but the way in which they deal with it to help create the feeling of such an open and dynamic world is certainly impressive.
Sea of Thieves sets sail on March 20th on Xbox One and Windows 10 PC, which offers full cross-play and cross-buy functionality thanks to the Xbox Play Anywhere system. It looks like it’s set to do well, especially with not so many blockbuster releases coming out around this time.